PlayableForge

How to export a Unity playable ad for Mintegral

Export guide · Updated 2026-09-06

Mintegral accepts HTML5 playable ads with strict packaging rules. This guide covers the current spec, the export steps with PlayableForge, and the reasons Mintegral most often rejects a playable.

Mintegral playable ad specification

RequirementMintegral
Max file size5 MB (zip)
FormatZip archive containing index.html and assets; must pass Mintegral's online checker
OrientationPortrait and landscape both supported; the ad must handle rotation.
Required callbackswindow.gameReady() on load, window.install() on CTA, window.gameEnd() at the end of play
External requestsNone. All assets must be inlined; no network calls at runtime.

Verify against the current Mintegral documentation before submitting; networks change limits without notice. Last checked: 2026-09-06.

Mintegral is the network where a zip is expected rather than a single file, and its online playable checker is the strictest in the industry on load time and asset paths.

Export a Unity playable for Mintegral with PlayableForge

  1. Open your Unity project with the PlayableForge package installed.
  2. In Window → PlayableForge, choose the playable scene and set the end-card and CTA text.
  3. Under Networks, tick Mintegral. The size budget in the inspector switches to 5 MB (zip).
  4. Press Export. The plugin builds the runtime, inlines assets, injects the Mintegral callbacks and packages the file as zip archive containing index.html and assets.
  5. Download from the dashboard and upload to Mintegral. The dashboard shows the final size and a pass/fail against the spec before you upload.

Why Mintegral rejects playables

Testing before submission

Open the exported file directly in a mobile browser over a throttled connection (Chrome DevTools, "Slow 3G") and confirm it loads without a blank frame, plays with sound muted, and that the CTA fires. Then test in the network's own preview tool if it offers one.

Skip the manual work. PlayableForge exports a validated build for this network (and 20 others) from your Unity project in one click. Get early access.